Naval Combat: Introduced "Engagement Width", which is the number of ships that can engage the enemy each turn.Naval Combat: The Positioning concept is removed.Naval Combat: Losing a ship now causes the entire fleet to lose some Morale.(This is in addition to ships with low morale captured after the battle.) Naval Combat: There is now a chance of capturing ships that would otherwise be sunk, based on Admiral Maneuver skill.Size of spy network and how many techs they are ahead of you determines the size of the discount, with only the largest discount for each category used (so if you get 20% land tech discount from one country and 15% from another, your actual discount is 20%). Study Technology is no longer an action but a discount to technology cost gained from having a spy network in another country with more advanced technology.You can now grant a Vassal their Core Province even when it isn't adjacent to them.Spy Offense modifier was changed to Spy Network Construction and determines the speed at which networks are built, while Spy Defense determines the chance of detecting when another country is building a spy network in your country and disrupting their efforts. Spy networks are size 0-100, and espionage actions other than Build Spy Network are now instant actions that cost a certain amount of spy network points when used but are guaranteed to succeed (for example, Sow Discontent applies the Discontent Sown modifier to the target country for 5 years). Instead of sending diplomats to carry out sustained spy actions, there is now a new 'Create Spy Network' sustained action, where your diplomat covertly builds up a spy network in another country. This new nation will have the Trading City republic government and will automatically join the Trade League. A leader of a Trade League, can now create a Trading City from one of its provinces.Added a Timeline feature that allows players to observe how the world has changed throughout the game.Promote Mercantilism: Spend diplomatic power to strengthen your mercantilism.Naval leaders are now allowed to be reassigned to and from ships within supply range.You can now send a diplomat to conduct counterespionage against a country, increasing the chance of detecting their attempts to build spy networks by 100%.Damaged ships will head to port for repairs and then reunite with the fleet they were detached from. "Detach Damaged" is changed to "Repair Damaged".You now press sailors automatically when occupying coastal provinces.You can now rent out Condottieri to other countries.Unit View: Added Naval Mission Settings panel that allows you to adjust the behavior of a fleet when on a mission. ![]() The Mare Nostrum DLC also unlocks the Hunt Pirates mission (from the El Dorado DLC).Three new espionage actions: Slander Merchants reduces another country's trade power for 5 years, Sabotage Recruitment reduces manpower and sailor recovery speed for 5 years and Corrupt Officials increases corruption.Having a spy network in another country now gives you passive benefits to siege ability and aggressive expansion incurred against that country. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |